MindGames, headquartered in Reykjavik, Iceland, released Tug of Mind in December 2010, for iPhone, iPod touch, and iPad. Tug of Mind helps players to learn to manage their mindset during personal confrontations in real life.
In December 2010, MindGames, LLC released Tug of Mind, the first iPhone app in the world which players control using a brainwave headset which is available and affordable to the mass market.
Designed for iPhone and the NeuroSky MindWave Mobile (or, alternatively, the PLX XWave), Tug of Mind is a fun, unusual challenge which requires the player to develop his ability to voluntarily relax under pressure in order to win a mental tug-of-war against an opponent chosen from his real life. The secret to winning may be surprising � you must realize that you are not really playing against your opponent, but against an image of that opponent which you have created in your own mind!
How it works:
Take a headshot of a person from your life who leaves you feeling stressed, annoyed, off-center. Record a phrase which you feel that person is always saying to you, or thinking when facing you. Start the challenge, in which you must react to your angry, yelling opponent by relaxing to win! Your brainwave headset will record from the electric field given off by your brain and send information about your level of relaxation to Tug of Mind, which will in turn affect how your opponent behaves.
Tug of Mind can help you learn to keep your calm and positive attitude during intimidating or confrontational situations such as:
Example 1 - Customer Service: Dealing with hostile customers is as inescapable as it is unpleasant, for people in customer service professions. Let yourself, or your staff, model hostile customers' behavior using Tug of Mind.Learn to pull the customer's state of mind up to yours, rather than letting their state of mind pull yours down!
Example 2 - In the office: Oppressive boss? Intimidating co-worker? Load that person into Tug of Mind and start changing the dynamic at work!
Example 3 - Dating: Use Tug of Mind to help you develop a habit of being relaxed around that special someone...
Example 4 - Bullying: Overcome your fear of a bully by using Tug of Mind to help you learn to stay cool. What is a bully without a victim?
Ultimately, you will be surprised at how much you can transform difficult situations - by changing your own mind!
Tug of Mind, the first iPhone app which players control with their minds using the NeuroSky MindWave Mobile or PLX XWave brainwave headsets, was released in December, 2010 and is now available on the App Store for iPhone, iPad and iPod touch.
Tug of Mind is a fun, unusual challenge which requires the player to develop his ability to voluntarily relax under pressure in order to win a mental tug-of-war against an opponent chosen from his real life.
Tug of Mind was debuted at the Game Developers' Conference in San Francisco, 9-13 March 2010! Tug of Mind was available to play over three days at MindGames' kiosk in the NeuroSky booth, and at Digimi's kiosk at the Unity booth.
MindGames LLC, headquartered in Reykjavik, Iceland, is a pioneering developer of experiences which are controlled with the mind via portable consumer brain-computer interface devices: the NeuroSky MindWave Mobile, or PLX Devices' XWave. Although these consumer mass-market interfaces are cutting-edge, the science and technology behind them, electroencephalography, has been in use and development since 1924.
For interviews and further quotes, contact Deepa Iyengar. Phone: +354 824 8814 (Iceland), Email: deepa@mindgames.is
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"Of the 140,000 iPhone apps, Tug of Mind is the first to use real EEG to influence gameplay. A highly innovative cocktail party conversation app with a legitimate mind training benefit, it speaks volumes of the work that is coming out of MindGames. It is a perfect manifestation of their management team's education in games and neuroscience."
David Westendorf, Vice President of marketing, NeuroSky
"MindGames' Tug of Mind is the beginning of a new gaming genre, in which brain-computer interfaces and games are united to produce entertainment with benefits. MindGames' Mind Training games and Digimi photo-realistic avatars from DAZ 3D-Gizmoz bring virtual and real worlds closer together to impact people's lives in powerful ways. We are excited to see our unique 3D facial modeling technology employed for a fun and positive purpose in Tug of Mind."
Eyal Gever, President DAZ 3D-Gizmoz
"These last months have been especially exciting for us at MindGames. Not only are our first two mind-controlled iOS games, W.I.L.D. and Tug of Mind, available to the public on the App Store, but we have received two new grants to continue our development of the world's first multiplayer mind-controlled Facebook game."
Deepa Iyengar, CEO MindGames
MindGames, headquartered in Reykjavík, Iceland, is a pioneering developer of experiences which are controlled with the mind via portable consumer brain-computer interface devices such as the NeuroSky MindWave Mobile and Emotiv EPOC.
MindGames‘ inaugural products are Mind Training games for iOS devices - innovative, entertaining games which players control with their mental states. Players of our games become good at controlling their states of mind when they need to – a useful skill which they can transfer over to real life.
Our mind-controlled experiences are not only beneficial to the user, but also involve him/her more deeply than ever before. We have been developing expertise with mind-control technologies for three years now, and are available to provide your company with groundbreaking experiences which you can offer to your clients or customers.
Contact us. We‘d be delighted to talk with you!
24th February 2012
Deepa Iyengar
CEO
+354 824 8814 (Iceland)
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